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Old 04-09-2007, 02:15 PM   #51 (permalink)
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No way this is true unless your all splitting time tanking. My static group is 1 sorcerer, 1 cleric, 1 ranger and myself as a DK. They repair once every 12 hours and have never ever had a single broken item in those 12 hours. I literaly break atleast my BP/legs and weapon before 5 hours is up.

I have no problem with the current Item decay idea of a money sink. But it is flawed in a few ways as it stands. It is very unfairly affecting the tanks. My whole group is family members, 4 of us to be exact.

I have been in graystone for 2 weeks now and every 3-4 hours the sorcerer and myself have to evac out so I can repair. I repair on average 4 times before anyone else in my group is even below 20%.

I can not believe this is the intent.
Then I also don't understand why our Warrior tank can spend 7+ hours in there and end up at 50-60%, with me around 75%.

Something is hosed, for certain players, but it's not universal. There's bards on the bard boards complaining their gear is broken after an hour when they include certain skills in a macro, though like I said, in our Graystone session I repaired once, at the end of the night, after I had finished the quest.
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Old 04-09-2007, 04:07 PM   #52 (permalink)
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Then I also don't understand why our Warrior tank can spend 7+ hours in there and end up at 50-60%, with me around 75%.

Something is hosed, for certain players, but it's not universal. There's bards on the bard boards complaining their gear is broken after an hour when they include certain skills in a macro, though like I said, in our Graystone session I repaired once, at the end of the night, after I had finished the quest.
Think im going to post on VG fighters in the DK area and see how the other DK's are doing. I'm curious if it is some of our skills or maybe DC increasing that also counts as a chance to ding. If it is DC then thats an extra 3-5 chances per mob that we can take a durability hit.
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Old 04-09-2007, 05:10 PM   #53 (permalink)
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Think im going to post on VG fighters in the DK area and see how the other DK's are doing. I'm curious if it is some of our skills or maybe DC increasing that also counts as a chance to ding. If it is DC then thats an extra 3-5 chances per mob that we can take a durability hit.
There's also a thread on the VGBards forums about Bards going from 100% to 0% in about an hour, which is odd, because I can go 7+ hours and be at 60-70%, and I've *never* been below 30% without doing several corpse summons.

Bug : Fox Overtakes the Hare Hitting Armor Duribilty when Mob Not below 20%

It seems, that the bard in question, has 4-5 skills macro'd into every action he takes, so there's a possibility that using multiple skills in macros, whether they are actually used or not, is causing a durability hit.

Edit: heh, apparently I already mentioned this, though the Bard added his 'do everything at once' macros, which I suspect is the cause.
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Old 04-09-2007, 05:13 PM   #54 (permalink)
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There's also a thread on the VGBards forums about Bards going from 100% to 0% in about an hour, which is odd, because I can go 7+ hours and be at 60-70%, and I've *never* been below 30% without doing several corpse summons.

Bug : Fox Overtakes the Hare Hitting Armor Duribilty when Mob Not below 20%

It seems, that the bard in question, has 4-5 skills macro'd into every action he takes, so there's a possibility that using multiple skills in macros, whether they are actually used or not, is causing a durability hit.
I have a macro that has 5 abilities tied to it. So that may be the case. Which I would have to think is not intended.

But come to think of it my wife has one with 5 or maybe even 6 abilities tied into it. She's a cleric and she has yet to this day ever broken any item. I realy don't know, I will go tonight macroless and see if that helps and will post back tomorrow.
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Old 04-10-2007, 10:16 AM   #55 (permalink)
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Only did some exploring lastnight so nothing to report back on as of yet.
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Old 04-10-2007, 04:27 PM   #56 (permalink)
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To respond to the other poster, the purpose is a money sink.
I still need to ask why tanks have a huge money sink where other classes don't? Maybe you can answer that Tagad.

I'll tell you where the biggest money sink is.....every fricking month I pay for this game. That should be enough.

Angry moment is gone now..........I like the teleporter idea.
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Old 04-11-2007, 09:36 AM   #57 (permalink)
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I still need to ask why tanks have a huge money sink where other classes don't? Maybe you can answer that Tagad.

I'll tell you where the biggest money sink is.....every fricking month I pay for this game. That should be enough.

Angry moment is gone now..........I like the teleporter idea.

Would be realy nice to know if the tanks taking the brunt of this damage is intended. Also once someone steps up to the plate and says "yes tanks take more damage and it is intedned to be this way for realism puposes" then that will allow those who would like to pusue the old EQ cleric gets more sellables ideas can do so.

P.S. I removed my macro button lastnight to test the possiblity that it was causing my issues and I seemed to break almost the same as I normaly do. 2.5 hours and ended in the low 40's on my BP/Legs and weapon. the other items were mostly in the high 60's.

P.S.S. Still to have yet to see any repair items listed on Thunderaxe broker. So as suggested a few times now and even mentioned by Tagad I realy think putting a version of these on a vendor would solve alot of the tanks Issues. The repair costs I can live with, but like many others who seem to be breaking very fast the part we realy dislike is the mid-dungeon evacs to repair.

Can you imagine when raids are in and people are breaking durring a raid? Sticking these stones on a vendor will solve the fallout of aggrivation that would cause.
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Old 04-11-2007, 11:23 AM   #58 (permalink)
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Can you imagine when raids are in and people are breaking durring a raid? Sticking these stones on a vendor will solve the fallout of aggrivation that would cause.
I have looked for these stones also and are now where to be found. I like you idea of adding them to a vendor. It would sure help things for raids. There are still area where you can't be summoned so the walk back is a little long.
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