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#11 (permalink) | ||||||||||||||
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Junior Member
Join Date: Apr 2007
Posts: 4
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I think it is pretty safe to assume ability usage still factors in to durability loss. Tanks spam abilities more than most classes: the more abilities, the more hate, the better, whereas other classes will tend to err on the side of holding back, less abilities, less aggro, less pulling the mob off the tank.
The only guy whose gear breaks even close to as fast as mine (I play a DK) is a necro, who is extremely active. I still think ability usase is the main contributing factor, which is why a healer in a good group doesn't lose much durability. |
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#12 (permalink) | ||||||||||||||
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Member
Join Date: Jan 2007
Posts: 87
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I agree to the lenghten time to decay but I still get upset with the fact that why are tanks having to fork out coin when everyone else seems to getting no real money sink. If this was indeed a money sink why are tanks the only ones really affected. Perhaps if they started adding money sinks to other classes it would get a bit more attention. ie: Adding spell components etc...
I just think we get poor while other classes get rich. No justice!! I would be happy if you could last 8 hours.
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Orccor of Martok Dread Knight "I don't have to drink to have fun by why take the chance." |
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#14 (permalink) | |||||||||||||||
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Senior Member
Join Date: Mar 2007
Posts: 144
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Quote:
__________________
L e a f · K n o t s h a p e r
50/23 Bardic Carpenter · Florendyl Server |
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#15 (permalink) | ||||||||||||||
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Haven Master
Join Date: Jan 2007
Posts: 88
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< is the tank Leaf refers to
I'm level 42, in full rare/heroic/legendary 37th -40th level gear. Most of my gear was still around the 65-70% mark, with like 4 pieces at 40-50%. Cost me 26 silver to repair, with about 75 silver in vendor trash, so I made around 50 silver, which isn't half bad. This system feels just about right to me. No complaints atm. |
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#16 (permalink) | ||||||||||||||
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Member
Join Date: Jan 2007
Posts: 87
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I will have to say it has been a lot better and yes I can make some cash now. But it is just a tank money sink. Make it fair across the board for all and not just tanks is what I'm trying to say.
__________________
Orccor of Martok Dread Knight "I don't have to drink to have fun by why take the chance." |
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#17 (permalink) | |||||||||||||||
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Junior Member
Join Date: Mar 2007
Posts: 25
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Quote:
And I totaly agree they need to simply adress this issue. tell us wether it is going to stay this way because it adds realisim and tanks armor should decay faster so groups can help offset the tanks costs. Or if it is intended as a gloabl moneysink then fix it so tanks stop getting the brunt of it. The money is of alot less concern to me than the rate of decay at this point. It's supposed to be fun too, it is a game. And having to leave group to repair is simply not fun. Not for me or the rest of my group who has to sit and wait for me to get back.
__________________
Garn 50 Dreadknight of Thunderaxe |
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#18 (permalink) | |||||||||||||||
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Make Stuff Dead
Join Date: Jan 2007
Posts: 52
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Quote:
I can make a profit now though so it is better. But i think they need to decide if this is it or not. I am starting to carry around extra weapons and leg pieces to swap in and out of. All my stuff is rare or higher as well. I am a quest whore so i have done tons of quest, which keeps my gear looking good and my pockets from getting too light. I have to say its alot better but i still see some room to work out the bug with bp/legs/weapons. I cant complain too hard this is alot better and managable.
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Saben Warrior of Flamehammer Guildleader of Blades and Magic Have You ever danced with the devil in the pale moonlight? |
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#19 (permalink) | ||||||||||||||
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SGO Designer
Join Date: Jan 2007
Posts: 64
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The target repair times are between 4 and 6 hours currently, so it sounds like things are actually working as intended.
If that intent needs to move, as many of you suggest, then we will further evaluate things. Making the times longer than this presents its own set of issues. That said, we probably need to make repair stones more accessable or some other solution to stop people from having stop what they are doing and return to town for those players that play extended sessions. ~Tagad Last edited by Tagad Sigil : 04-06-2007 at 03:50 PM. |
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