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#51 (permalink) | ||||||||||||||
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Member
Join Date: Dec 2006
Posts: 57
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Too lazy to make a new topic and since it is about BH dungeon... :
So today we finally got enough coins to do the 50 insignas big boss at top of the tower, sadly wasn't surprised to see 2 crappy yellow plates drop that nobody wanted so our crafter gonna melt them but not the point, how the hell are you supposed to escape this tower? since if you jump down / evac / recall to another continent / /stuck you get bounced back to top of it..... also what is the point having the npc knockback you if you can not die from falling and get back in a couple sec max. Currently trying one last thing, jump+levi+/exit hopefully it works else i am out of idea and will have to wait a GM :/ |
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#53 (permalink) | |||||||||||||||
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Junior Member
Join Date: Mar 2007
Posts: 25
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Quote:
We got a pair of caster heroic pants and a yellow light hood. So after we finished him the ranger recalls. Then no less than a minute later the other 3 of us Evac with the sorcerer.. but we only move about 10 feet and are still on top of the tower with our ranger who had recalled and in a total different chunk now standing right beside us.. The wife and myself then recalled and had no problem. The sorcerer recalled and then also was warped right back on top of the tower. He eventual just leved down to saftey. The ranger tried /stuck yes and was ported to safe point then within seconds poofed right back to the top of the tower. I told him to do it again and exit as soon as he landed. Once he logged back on a few minutes later he was fine.
__________________
Garn 50 Dreadknight of Thunderaxe |
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#55 (permalink) | ||||||||||||||
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SGO Designer
Join Date: Dec 2006
Posts: 136
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Just updated the stats on the Purification and Hawkeye one.
Those two have the correct appearances for the tier, although the Purif one has the full-on particles (cages have been fixed on this end...look a ton better without the string included, heh). |
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#56 (permalink) | |||||||||||||||
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Junior Member
Join Date: Mar 2007
Posts: 12
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Quote:
Guess they will be pushed to live on next patch huh? ![]() While excluding the particles from the string is cool... I found out I am actually not pulling the string when shooting... LOL ![]() If we can see the string pulled and the bow itself bent while shooting, that will be great! And I think this will be at last on the future to-do list hehehe |
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#58 (permalink) | ||||||||||||||
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Senior Member
Join Date: Mar 2007
Posts: 144
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Or the MoP bow, which actually lost the particle effects. Honestly though, I like it better this way compared to when it was a banana.
BTW, huge kudos Cylus on the MoP shortbow proc. I blew coffee out my nose at 3am this morning when I saw it land for the first time.
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L e a f · K n o t s h a p e r
50/23 Bardic Carpenter · Florendyl Server |
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#59 (permalink) | ||||||||||||||
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SGO Designer
Join Date: Dec 2006
Posts: 136
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Yea, the procs are pretty nice on those bows; I'm going to fiddle with the actual particles of the proc one of these days. Particles from a spell are something that can be pushed every patch so will see what I can come up with (no raining Ice Coments, tho!). I changed that old yellow glow to a softer and lighter gold color last night; will have to give a preview before adding it so I can avoid more "banana" comments, tho
And I'm the king of stealth upgrades; keep an eye out for more in the upcoming weeks ![]() |
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#60 (permalink) | |||||||||||||||
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Junior Member
Join Date: Jan 2007
Posts: 19
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Quote:
__________________
Leishiu ~ Azure |
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