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#41 (permalink) | |||||||||||||||
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SGO Designer
Join Date: Dec 2006
Posts: 136
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On the other hand, does it look bad to you just because of the general glow or because of the intensity of the glow? The size/intensity of the particles are easy enough to customize, just need a bit of time and a client-side patch. If all of that was database controlled, I'd be adjusting it every patch; unfortunately, we have to patch the adjustments to all clients and that adds to bandwidth costs as well as it just being a pain in the arse, heh. In the end, you can blame it all on me if ya need to. Will try to get it fixed as best as possible, though :) Preference for one of these, if any, or would just rather have it plain until the higher "tier" particles come into play (which we already have): |
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#42 (permalink) | ||||||||||||||
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SGO Designer
Join Date: Dec 2006
Posts: 136
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I can keep tweaking it, although I believe that the designer originally intended the glow to be "of Purification," which is why it attempts to have a "Divine" glow. Compare that to the actual "Holy" particles that we have below.
The general outcry against particular glows/lightsabers/neon signs is probably going to just prompt me to remove most of them (some are fine when the cage is small or compact) and request more particles from art :) The right-most "Holy" particles below would much better fit the Purification weapons, imo. Last edited by Cylus : 04-06-2007 at 08:05 AM. |
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#44 (permalink) | |||||||||||||||
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Member
Join Date: Jan 2007
Posts: 45
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The 3D model itself is excellent, as are many of the double-edge straight sword graphics. Some of the weapon models are designed in such a manner that they actually fit into Oakeshott's typology (in the specific case of the Purification longsword, it'd be nice if it had a fuller, but that's just a nitpick). In many cases they could be described as "not real, but could have been". I do not at all like giant, curvy, or cartoony swords, so Vanguard is sort of a lifeboat for me in terms of art. Danth Last edited by Danth : 04-06-2007 at 11:55 AM. |
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#45 (permalink) | |||||||||||||||
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Senior Member
Join Date: Mar 2007
Posts: 144
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__________________
L e a f · K n o t s h a p e r
50/23 Bardic Carpenter · Florendyl Server |
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#46 (permalink) | |||||||||||||||
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SGO Designer
Join Date: Dec 2006
Posts: 136
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#49 (permalink) | |||||||||||||||
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Junior Member
Join Date: Jan 2007
Posts: 19
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Zank, Bladestaff of Ages for example looks very cool - and that's a much lower tiered item - the highend monk pieces does more look christmas decorations (the lightning just make it look like someone hooked them up on juice - but fortunally hides a lot of the model). Zank in it's first incarnation (which might now be t4 bladestaff?) also looked very nice as a one-side only bladed bladestaff. The particiles are totally fine - it's the weapon that looks like christmas decorations (well, the knobs rather). I believe (but I'm not sure tbh, the small metal spikes might be the "spear" part) that the model used could be for a martial staff, not for a bladestaff. ~ Thanks for taking time doing the effect thingies though, and sorry for bad spelling comprehension, a bit tipsy. ^^
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Leishiu ~ Azure Last edited by Leishiu : 04-06-2007 at 07:22 PM. |
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#50 (permalink) | |||||||||||||||
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Senior Member
Join Date: Mar 2007
Posts: 144
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![]() Ungh, my banana bow looks like complete and udder shite beside it. The screenshot doesn't even do it justice, the way the silver blue leaves were floating around the bow, simply amazing. I'd give my left nut for particle effects like that.
__________________
L e a f · K n o t s h a p e r
50/23 Bardic Carpenter · Florendyl Server |
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