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#1 (permalink) | ||||||||||||||
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Senior Member
Join Date: Jan 2007
Posts: 121
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We have seen some really weird effects in this game that don't seem to be recorded any where. I've seen a disc do 3 different attacks and do a pretty large heal on their defensive target. Some times our two healers in my static will group heal and it will be instant or really fast. Two large heals and an even bigger heal happens. Does any one have a more solid idea of how these work, and what all have you seen that isn't recorded.
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#2 (permalink) | ||||||||||||||
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Junior Member
Join Date: Dec 2006
Posts: 1
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Blessed Wind -> Cyclone Kick -> Void hand = disciple heal.
Soul Cutter -> Void Hand -> Knife Hand = group buff that all spells/abilities cost 10% less Blooming Ridge Hand -> Knife Hand -> Cyclone Kick = Redirects 50% of the damage of the next incoming attack towards your defensive target back at the attacker. What are the 2 healers you are talking about? When 2 clerics are in the same group sometimes they can work together to make some heals insta cast (heal icon turns purple) |
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#3 (permalink) | ||||||||||||||
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Senior Member
Join Date: Jan 2007
Posts: 121
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Gd, thats good info. In my group we have a cleric and a blood mage. They arn't the same class, but they do work together on some things. What about others casters btw? Is there a link to some of these abilities.
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