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#21 (permalink) | ||||||||||||||
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Junior Member
Join Date: Jan 2007
Posts: 6
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Well as it stands now this is a huge money sink that i don't think is very fair to tanks. I'd suggest adding some kind of bonus to help lessen deterioration on heavy armor, maybe in relation to AC = mitigation. Just so tanks arn't losing money just for doing their job.
Or better yet take it out completely :) |
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#22 (permalink) | |||||||||||||||
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Member
Join Date: Jan 2007
Posts: 83
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Quote:
__________________
Falcron GreyWolf 40th Vulmane Ranger Member of Final Resolve http://finalresolve.guildportal.com/...&TabID=1340009 Exmortis Darkenblade 8th Dark-Elf Necromancer 65th Shadowknight of Morrel-Thule (retired) 65th Shadowknight of Permafrost (retired) |
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#23 (permalink) | ||||||||||||||
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CLEARic
Join Date: Jan 2007
Posts: 90
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Let's see...
Adventuring sphere, lots of fun. Expensive to maintain gear, low income because rewards are either too low solo, or even lower when divided among X number of groupmates. Diplomacy sphere, amusing. Inexpensive, no decay on clothes worn during parlay and rewards that can be sold (sometimes). Work orders, no decay (correct me if I'm wrong here), inexpensive, no risk, time consuming but you make cash. Sounds like the sphere a majority of players are subscribing for is the least rewarding in terms of cash for the most risk. Honestly, I thought people complaining about the item decay were on crack, but I'm definitely starting to notice it now. Beginning of the session, 66sp, end of the session (3-4 hours at level 25ish), I'm lucky if I'm at 68sp, and I'm not a tank. Something needs to be done. Now. Risk vs. reward? Where is it? Really? Adventuring sphere is the most risk yet the least profitable (assuming you're not hosing group members out of items they need to sell them for high values on the broker). Things that need to be fixed: 1. item decay on gear that isn't in use (not equipped); my harvesting gear shouldn't take a beating when I'm adventuring (I understand this is on the list to be fixed) 2. increase coin value to merchants of non-white items. 3. reduce costs for repairs 4. reduce the speed at which items decay 5. make it a flat rate to repair gear 6. get rid of item decay Pick a mix of the above.
__________________
Damascis Wekanthus Human Cleric of Tursh Final Resolve Previous incarnations: Smaken Dahed (EQ1, EQ2), Fabinusar Fabulous (EQ1), Ravenleaf Runningsong (EQ2) |
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#24 (permalink) | ||||||||||||||
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CLEARic
Join Date: Jan 2007
Posts: 90
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Ok, so you pay for crafting. Checked with a friend who spent the last two weeks crafting during his vacation - level 23 Blacksmith now heh.
I have so little time to play that I focus on Adventuring. I don't play the broker. Really, #2 and #4 would really help.
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Damascis Wekanthus Human Cleric of Tursh Final Resolve Previous incarnations: Smaken Dahed (EQ1, EQ2), Fabinusar Fabulous (EQ1), Ravenleaf Runningsong (EQ2) |
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#25 (permalink) | ||||||||||||||
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Member
Join Date: Jan 2007
Posts: 87
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You got it Damascis. I like how you explained it. Anything would help out at this point. I had to stop my adventuring sphere and take up crafting. Can't afford to repair gear anymore. I hope they do something soon.
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Orccor of Martok Dread Knight "I don't have to drink to have fun by why take the chance." |
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#26 (permalink) | |||||||||||||||
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Senior Member
Join Date: Jan 2007
Posts: 128
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Quote:
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#27 (permalink) | ||||||||||||||
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Member
Join Date: Jan 2007
Posts: 83
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Word is, its fixed with this patch, anyone confirm or deny?
__________________
Falcron GreyWolf 40th Vulmane Ranger Member of Final Resolve http://finalresolve.guildportal.com/...&TabID=1340009 Exmortis Darkenblade 8th Dark-Elf Necromancer 65th Shadowknight of Morrel-Thule (retired) 65th Shadowknight of Permafrost (retired) |
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#29 (permalink) | ||||||||||||||
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Junior Member
Join Date: Feb 2007
Posts: 16
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Also confirmed. We were grinding last night in the marshes. After 2 hours of fairly steady (not super fast) killing, I checked my armor and none of it was below 80%... and then I got a boner. Much much much better. I may eat my words later, but this is how repair costs should be if they're going to be in a game. The system seems to work very well now.
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#30 (permalink) | ||||||||||||||
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Make Stuff Dead
Join Date: Jan 2007
Posts: 52
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Whoohoo Fixed!
__________________
Saben Warrior of Flamehammer Guildleader of Blades and Magic Have You ever danced with the devil in the pale moonlight? |
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