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Old 03-16-2007, 08:42 AM   #21 (permalink)
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Well as it stands now this is a huge money sink that i don't think is very fair to tanks. I'd suggest adding some kind of bonus to help lessen deterioration on heavy armor, maybe in relation to AC = mitigation. Just so tanks arn't losing money just for doing their job.

Or better yet take it out completely :)
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Old 03-16-2007, 09:15 AM   #22 (permalink)
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Originally Posted by Vauhs View Post
I wonder if the dev's are even taking any of this into account. Is it just tanks that are goin broke from repairs? I don't see any other classes complaining about it or crafters or diplomats. I just don't see how this ever sounded like a good idea. Lets tax tanks....
Anyone who tanks sees it. When I solo, and that snot often, My repair bill is very high as only one tanking is me. My bloodmage friends says same thing, soloing is very expensive. How ever most of the time I group with Damogoth so he sucks up the bulk of the tanking time and thus has the big repair bills.
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Old 03-19-2007, 03:38 PM   #23 (permalink)
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Let's see...

Adventuring sphere, lots of fun. Expensive to maintain gear, low income because rewards are either too low solo, or even lower when divided among X number of groupmates.

Diplomacy sphere, amusing. Inexpensive, no decay on clothes worn during parlay and rewards that can be sold (sometimes).

Work orders, no decay (correct me if I'm wrong here), inexpensive, no risk, time consuming but you make cash.

Sounds like the sphere a majority of players are subscribing for is the least rewarding in terms of cash for the most risk.

Honestly, I thought people complaining about the item decay were on crack, but I'm definitely starting to notice it now. Beginning of the session, 66sp, end of the session (3-4 hours at level 25ish), I'm lucky if I'm at 68sp, and I'm not a tank.

Something needs to be done.

Now.

Risk vs. reward? Where is it? Really? Adventuring sphere is the most risk yet the least profitable (assuming you're not hosing group members out of items they need to sell them for high values on the broker).

Things that need to be fixed:
1. item decay on gear that isn't in use (not equipped); my harvesting gear shouldn't take a beating when I'm adventuring (I understand this is on the list to be fixed)
2. increase coin value to merchants of non-white items.
3. reduce costs for repairs
4. reduce the speed at which items decay
5. make it a flat rate to repair gear
6. get rid of item decay

Pick a mix of the above.
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Old 03-19-2007, 03:46 PM   #24 (permalink)
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Ok, so you pay for crafting. Checked with a friend who spent the last two weeks crafting during his vacation - level 23 Blacksmith now heh.

I have so little time to play that I focus on Adventuring. I don't play the broker. Really, #2 and #4 would really help.
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Old 03-19-2007, 04:33 PM   #25 (permalink)
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You got it Damascis. I like how you explained it. Anything would help out at this point. I had to stop my adventuring sphere and take up crafting. Can't afford to repair gear anymore. I hope they do something soon.
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Old 03-28-2007, 01:17 AM   #26 (permalink)
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Originally Posted by Kien View Post
Guess I get to eat my words.

My Paladin is now level 29. In the space of three levels, I have started to see the problem mentioned by the OP. The difference is that I managed to acquire a few yellow items from drops. In addition, I'm using a yellow sword and yellow shield which I purchased from market.

In the last two groups, I have made exactly zero silver. Cash from vendors has been exactly the same as repair bill. I'm sure that if I pick up one more yellow item, I'll start losing money.
Imagine being lvl 40 full yellow with 4 orange/heroic pieces. My average repair bill right now is 72s just on my main gear not talking backup for about 2hrs of adventuring. So far this week I'm in the whole roughly 6gold, I spend alot of time farming nameds and selling crap on the vendor to manage but now its gotten to the point I'm loosing cash all around and my normal guild grp offers to help me pay the repair bill since theres are much less.
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Old 03-29-2007, 11:18 AM   #27 (permalink)
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Word is, its fixed with this patch, anyone confirm or deny?
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Old 03-29-2007, 12:45 PM   #28 (permalink)
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seriously fixed, exp'd on yellows for 2 hours just now and my legendary weap is at 98% Infineum armor mostly at 94% and im a tank
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Old 03-29-2007, 12:56 PM   #29 (permalink)
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seriously fixed, exp'd on yellows for 2 hours just now and my legendary weap is at 98% Infineum armor mostly at 94% and im a tank
Also confirmed. We were grinding last night in the marshes. After 2 hours of fairly steady (not super fast) killing, I checked my armor and none of it was below 80%... and then I got a boner. Much much much better. I may eat my words later, but this is how repair costs should be if they're going to be in a game. The system seems to work very well now.
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Old 03-30-2007, 10:26 PM   #30 (permalink)
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Whoohoo Fixed!
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