Maanzik's Metals
Updated: 5/2/07
Good news! My partner in crime, Kiwi, has finally got his butt into game, so you can expect to see Heavy Armour to be coming up on Maanzik's Metals in the very near future.
I am in constant supply of metals. At the moment, only copper and tin interest me. I will pay 30c for each Copper ore and 60c for each tin ore, with bonuses for large stacks. Alternatively, you may choose to take store credit, which is 50c/copper ore and 1s/tin ore. This credit can be redeemed against any and all purchases at Maanzik's Metals. Prices for Rare and Ultra-Rare spawns of Tin are negotiable.
Also, I am looking for Orbs of Distilled Matter and will pay handsomely for them.
Prices on singular basic items (i.e. no dusts) are final (excepting the above discounts). Everything else, I'm willing to negotiate.
All prices do not include shipping. If you are not in Khal, or cannot get to Khal in order to accept your order, a surcharge of 50c per item will apply on most purchases.
The following list is for ordering purposes. I will endeavor to keep a selection of weapons on the open market, but to be sure you get what you want, and especially for any customization, ordering your own really is necessary. To order either send me a private message here or send me a mail or a tell in game (IGN: Tradik). All items are Grade A unless otherwise stated. Those that aren't are only such because I can't consistently get any grade higher. The list will be updated once I can gain higher grades on those weapons.
Continental Bonuses
For the moment, all weapons/items are in the Qalian Style. On all weapons this effects the skin that you see. But on weapons of Tin or higher, this affects you the wielder via a very real bonus. These bonuses stack for each item you have from that continent (in this case - Qalia). So, for example, if you are wearing chest, belt, shoulder, arms, wrists, hands, boots, helmet and primary and secondary weapons all from Qalia (a total of 10 items), you would have a base bonus of +10 Slashing Damage, +10 Spiritual Spell Damage and +10 Arcane Spell Damage.
Qalian Bonus
Continental Effect: Idara's Embrace
Slashing Damage: +1
Spiritual Spell Damage: +1
Arcane Spell Damage: +1
This affect grows as more qalianstyle crafting pieces are worn.
Dusts
At the moment, I offer basic attribute enhancements on all weapons. It will cost an extra 5s/weapon to do. On average, the enhanced weapon will have twice the enhancement of those listed beneath. That is; for a weapon with +9 constitution by default, you can expect to receive +16 to +19 of any attribute with the enhanced weapon. This includes the attribute that was already on that weapon. To use the previous example, enhancing the constitution will make the constitution buff on the weapon greater.
I also offer a selection of other dusts to be used in Tin or higher weapons. At the moment the list is relatively short, but I will update it as often as possible.
Weapons
Tin Weapons
Tin Spear == 2-h Piercing. Both Hands. Item Level 17.
Damage: 16 - 49 Speed: 3.1
DPS: 10.32
Constitution +9
Weapon Bonus: Critical hits gain double weapon damage.
Price: 10s
Tin Shortsword == 1-h Slashing. Either Hand. Item Level 19
Damage: 17 - 24 Speed: 2.2
DPS: 9.09
Dexterity +5
Price: 12s
Tin Dagger == 1-h Piercing. Either Hand. Item Level 19
Damage: 18 - 23 Speed: 2.2
DPS: 9.09
Wisdom +5
Weapon Bonus: Attacks have a 10% greater chance of scoring a critical hit.
Price: 9s
Tin Claws == 1-h Handwrap. Either Hand. Monk Only. Item Level 18
Damage: 18 - 19 Speed: 2.2
DPS: 8.18
Wisdom +5
Weapon Bonus: Attacks have a 10% greater chance of scoring a critical hit.
Price: 8s
Tin Mace == 1-h Blunt. Either Hand. Item Level 20
Damage: 17 - 32 Speed: 2.7
DPS: 8.89
Wisdom +5
Price: 8s
Copper Weapons
As some of you may or may not know, there was a weapon 'Nerf' A few days ago, as such, all of my weapons appear to have decreased in quality. This is not the case. They were simply displaying incorrectly, their damage output has not decreased at all. The 'nerf' was simply correcting a purely cosmetic bug.
Copper Greatsword == 2-h Slashing. Both Hands. Item Level 15
Damage: 23 - 32 Speed: 3.15
DPS: 8.57
Constitution +8
Weapon Bonus: Critical hits gain double weapon damage.
Price: 10s
Copper Longsword == 1-h Slashing. Either Hand. Item Level 11 Damage: 11- 14 Speed: 2.70
DPS: 4.44
Strength +3
Price: 8s
Copper Bladed Staff == 2-h Piercing. Both Hand. Item Level 10
Damage: 14 - 21 Speed: 3.20
DPS: 5.31
+5 Dexterity
Weapon Bonus: Critical hits gain double weapon damage.
Price: 5s
Copper Spear == 2-h Piercing. Both Hand. Item Level 10
Damage: 9 - 26 Speed: 3.15
DPS: 5.4
Constitution +5
Weapon Bonus: Critical hits gain double weapon damage.
Price: 6s
Copper Shortsword == 1-h Slashing. Either Hand. Item Level 9
Damage: 7 - 10 Speed: 2.25
DPS: 3.64
Dexterity +2
Price: 5s
Copper Dagger == 1-h Piecing. Either Hand. Item Level 6
Damage: 7 - 8 Speed: 2.25
DPS: 3.11
Dexterity +2
Weapon Bonus: Attacks have a 10% greater chance of scoring a critical hit.
Price 3s
Copper Mace == 1-h Blunt. Either Hand. Item Level 7
Damage: 5 - 10 Speed: 2.70
DPS: 2.59
Wisdom +2
Price: 3s
Harvesting Tools
A word about Harvesting Tools. The harvesting tools I sell are separated into two main catagories. Specialized and General Harvesting. Specialized, in general, have higher stats then the general, but you require the proper skill to use it. i.e. Mining for a Pickaxe, Lumberjacking for Axes. While General Harvesting tools have lower stats, while you only require a certain amount of Harvesting skill. (In the case of tin tools, 100 harvesting). Also, while I will sell Tin General tools to those who ask them, they are for all intents and purposes identical to the copper tools I have sold previously.
Pristine Tin Specialized Harvesting Tool == Available in all forms.
Units per hit (T1) 0.062 - 0.682
Required Skill: 100 in Tool Appropriate Skill.
Price: 4s per tool or All Five for 16s
Pristine Tin General Harvesting Tool
Units Per hit (T1): 0.031 - 0.434
Required Skill: 100 Harvesting
Price: 2.5s per tool or All Five for 10s
Tier 1 Harvesting Tools. No requirements. All Variants (Axe, Pick Axe, Hammer, Sickle, Knife).
Units per Hit (T1): 0.062 - 0.434
Price: 2.5s per tool or All Five for 10s
Misc.
Enchanted Tin Horseshoes
+10 Mount Speed (Ground)
+5 Mount Stability
Price 15s --- 6s if you provide Orb of Distilled Matter
Enchanted Tin Horseshoes
+5 Mount Speed (Ground)
+10 Mount Stability
Price 15s --- 6s if you provide Orb of Distilled Matter
Tin Horseshoes
+10 Mount Speed (Ground)
Price 6s
Tin Heavy Horseshoes
+5 Mount Stability
+5 Mount Speed (Ground)
Price 3s
Last edited by Tradik : 02-05-2007 at 11:13 AM.
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